Nano3 : ortho mode
left / right – slow down / speed up
space – jump
f – dash
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left / right – slow down / speed up
space – jump
f – dash
Continue reading ›
left / right – slow down / speed up
space – jump
f – dash
left / right – slow down / speed up
space – jump
f – dash Continue reading ›
Making a game about running away from a big nano cloud after a science research mistake. Should be pretty fun when finished. Have a play of what I did over the weekend:
left / right – slow down / speed up
space – jump
f – dash
It’s pretty basic at the moment, but I can see the fun coming in
Using cubmap Continue reading ›
Simple game where you destroy cities by clicking on them, when all the cities are destroyed the planet explodes. I will be expanding this into an actual ‘game’. But that will take a bit longer!
Have a play with the demo by clicking more:


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Updated the generator to create noise in 4D. This is talked about in GPU Gems 2. And an implementation is available on the accompanying CD. There are a few things which I don’t like about the reference implementation. The first being that is uses way way to many instructions when compiling in unity. Currently I have just implemented the reference implementation into the game engine, but I’m going to need to do some pretty fine tweaking to get it to an appropriate level of performance.
Have a play with the demo by clicking more:

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Updated the noise generator with a few different types of noise, they use the same noise look up but combine octaves / do awesome stuff.
The techniques for the various noise types are described in the book Texturing & Modeling, A Procedural Approach and the generation of the perlin noise itself is described in GPU Gems 1 and elaborated on in GPU Gems 2. The technique uses two small lookup textures (256×1 and 16×1) to do the generation of the perlin noise completely on the GPU. The noise is based on texel position so it is completely 3D (i.e does not use a texture and scales exceptionally well with screen size). It’s really awesome!
Have a play with the demo by clicking more:
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Implemented GPU Perlin noise as described here.
It’s pretty cool.
Have a play with the demo by clicking more:
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Working on a
controller that allows movement in 3 dimensions in a nice way. Have it working okay at the moment, supports rotation and movement in 3 axis. Don’t really have any pretty pictures, but have a play by clicking the link: