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	<title>Comments for Codesplosion</title>
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	<link>http://blog.strumpy.net</link>
	<description>gamesgamesgamesgames</description>
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		<title>Comment on Unity 3.0 First Impressions by Emil "AngryAnt" J.</title>
		<link>http://blog.strumpy.net/?p=238&#038;cpage=1#comment-553</link>
		<dc:creator>Emil "AngryAnt" J.</dc:creator>
		<pubDate>Tue, 06 Jul 2010 09:57:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.strumpy.net/?p=238#comment-553</guid>
		<description>Hey Tim

Thanks a lot for the kind words. We&#039;re very excited about this release and working hard on beating the kinks out of it to make it our most solid release to date.

We&#039;re aware of the editor API documentation shortcomings and I personally would like to have some resources dedicated to rectify this in a not too distant future.

Until such a time, regarding handles and general editor API resources, I&#039;ve got some articles and open-source projects you might find useful.

Articles:
http://angryant.com/category/general/tipsandtricks/

Path-GPL:
http://github.com/AngryAnt/Path-GPL

Sketch:
http://github.com/AngryAnt/Sketch

In particular you should find Sketch useful as it&#039;s a small project I did in a few hours with short, simple scripts using the handles API.

Path-GPL is a different beast. Written as a learning experience and as a result overly complex, but it shows some good pointers on using custom assets and throttled co-routine based workers in Unity.</description>
		<content:encoded><![CDATA[<p>Hey Tim</p>
<p>Thanks a lot for the kind words. We&#8217;re very excited about this release and working hard on beating the kinks out of it to make it our most solid release to date.</p>
<p>We&#8217;re aware of the editor API documentation shortcomings and I personally would like to have some resources dedicated to rectify this in a not too distant future.</p>
<p>Until such a time, regarding handles and general editor API resources, I&#8217;ve got some articles and open-source projects you might find useful.</p>
<p>Articles:<br />
<a href="http://angryant.com/category/general/tipsandtricks/" rel="nofollow">http://angryant.com/category/general/tipsandtricks/</a></p>
<p>Path-GPL:<br />
<a href="http://github.com/AngryAnt/Path-GPL" rel="nofollow">http://github.com/AngryAnt/Path-GPL</a></p>
<p>Sketch:<br />
<a href="http://github.com/AngryAnt/Sketch" rel="nofollow">http://github.com/AngryAnt/Sketch</a></p>
<p>In particular you should find Sketch useful as it&#8217;s a small project I did in a few hours with short, simple scripts using the handles API.</p>
<p>Path-GPL is a different beast. Written as a learning experience and as a result overly complex, but it shows some good pointers on using custom assets and throttled co-routine based workers in Unity.</p>
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		<title>Comment on 17-01-10 by admin</title>
		<link>http://blog.strumpy.net/?p=57&#038;cpage=1#comment-12</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 18 Jan 2010 03:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.strumpy.net/?p=57#comment-12</guid>
		<description>I think I said the plan was to use A* for pathfinding. Which it still is. It&#039;s just a modification of the current algorithm. Never coded pathfinding before so I thought I would implement the more &#039;simple&#039; version first.</description>
		<content:encoded><![CDATA[<p>I think I said the plan was to use A* for pathfinding. Which it still is. It&#8217;s just a modification of the current algorithm. Never coded pathfinding before so I thought I would implement the more &#8216;simple&#8217; version first.</p>
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		<title>Comment on 17-01-10 by David Klemke</title>
		<link>http://blog.strumpy.net/?p=57&#038;cpage=1#comment-11</link>
		<dc:creator>David Klemke</dc:creator>
		<pubDate>Mon, 18 Jan 2010 03:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.strumpy.net/?p=57#comment-11</guid>
		<description>And you told me you weren&#039;t going to use A* for pathfinding :P</description>
		<content:encoded><![CDATA[<p>And you told me you weren&#8217;t going to use A* for pathfinding <img src='http://blog.strumpy.net/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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